Archive

Archive for the ‘Real Time Strategy Computer Games’ Category

Time Commanders: The battle of Marathon 3/5

September 2nd, 2011 Tess 25 comments

Time Commanders is a series of programmes made by Lion TV for BBC Two that ran for two seasons from 2003 to 2005. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.
Video Rating: 4 / 5

Time Commanders: The battle of Silarus River 2/5

August 16th, 2011 Tess 25 comments

Time Commanders is a series of programmes made by Lion TV for BBC Two that ran for two seasons from 2003 to 2005. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.

Time Commanders: The battle of Tigranocerta 3/6

August 13th, 2011 Tess 25 comments

Time Commanders is a series of programmes made by Lion TV for BBC Two that ran for two seasons from 2003 to 2005. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.
Video Rating: 4 / 5

Time Commanders: The battle of Tigranocerta 1/6

August 10th, 2011 Tess 25 comments

Time Commanders is a series of programmes made by Lion TV for BBC Two that ran for two seasons from 2003 to 2005. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.

Time Commanders: The battle of Guagemela 3/5

August 8th, 2011 Tess 25 comments

Time Commanders is a series of programmes made by Lion TV for BBC Two that ran for two seasons from 2003 to 2005. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.

Time Commanders: Battle of Pharsalus Part 1/6

August 5th, 2011 Tess 25 comments

Time Commanders: The Battle of Pharsalus Part 1. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.
Video Rating: 4 / 5

Time Commanders: Battle of Chalons Part 2/5

August 2nd, 2011 Tess 25 comments

Time Commanders: The Battle of Chalons Part 2. It uses an edited version of the game engine behind the real-time strategy game Rome: Total War by the Creative Assembly to recreate famous battles of the ancient world. The battles are replayed by 4-player teams from diverse backgrounds. The teams are unfamiliar with computer games, to make sure their gaming skills do not influence their success. After a brief introduction of the battle, including an overview of military units, terrain and available forces, the players have to develop a strategy and then deploy their forces. Two of the players are selected as generals, who will direct the battle and have access to a strategic map. The other two players are designated lieutenants, the units are indirectly controlled by the lieutenants, who issue commands to program assistants, who in turn use the game interface to control the units.
Video Rating: 4 / 5